I recently came across this App called ‘Score! Hero’ on the AppStore. It’s currently featured by Apple and free to download at the moment. It has been created by the same team who made Score: World Goals and Dream League Soccer. Check it out, here.
In this particular game, YOU are the player, journeying through your career right from the early stages in your footballing life.
Start right from the trials, aiming to impress the scouts and possible future managers. And, if you’re successful, get signed up on a contract.
In play, you are rated by the commentator on screen for how well you’ve taken a goal, made a pass or a move. This vocabulary could possibly be put into a news-report or diary entry from the player’s perspective. A possible suggestion is, in pairs, one child could be the reporter/commentator and take notes on their partner’s performance – this can be reviewed and analysed later.
Users can create their own player, just like FIFA or PES. This could be an opportunity to create the player bio and description.
As you are probably aware, football games and apps are incredibly popular. What I like about this one is its potential use in class, placing the user in the first person, immediately engaging the player.
Possible Uses in Class:
– Produce a diary entry for one of your stages/matches. (Each stage is fairly short at the start, becoming more complex and longer the further you progress. This would be more appropriate in class, as time is vital.)
– Conduct an interview of with the player using Cover-it-Live, a live blogging website where You can virtually hot seat characters/people etc. Here’s an example of how I’ve used it before in class:
…and here’s some of my class’s writing based on our interview with Ariadne from Theseus and the Minotaur on Pobble:
– Use a green screen to conduct a post-match interview. I’ve always used Doink’s Green Screen App as it’s easy to use and you can adjust background colours so they don’t just have to be green either. You could also do a Carragher and Neville Sky Sports style analysis before and after the game.
– Based on this headline, children could produce the orientation and following article. Alternatively, learners could generate their own headline and byline too.
– Generate vocabulary in-game. Depending on how you’ve controlled the ball, delivered a through-ball or finished off a series of combination passes, adverbs, verbs and adjectives can be generated which can be included in their future writing.
– Create a back-story for yourself/your character. What’s your situation? How did you make it? What’s your player’s life like, or what was it like, before the trials?
– Write about the emotions and feelings at a key play or point in the game. You could use Disney Pixar’s ‘Inside Out’ characters as a prompt here.
– As suggested in Lee Parkinson’s ebook, you could create a Roy of the Rovers style comic, but using a key moment in ‘Score! Hero’ to write the remaining story. In Lee’s 15 iPad Lessons for the World Cup, he suggests using Comic Life – a great app that is really worth having.
– Accompany the game with sound effects from an actual football game, adding to the suspense and atmosphere in the classroom. Of course, I’d suggest using Celtic Park on a Champions League night. Particularly, this memorable game versus Barcelona.
Finally, ensure you model to the children how you want them to use the app as part of the writing process. I can guarantee they’ll love it!
Thanks for reading. Now, where’s my football and that old game of Sensible Soccer?